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Big Daddies can be hypnotised into protecting you with the Hypnotise Big Daddy plasmid. The lights on the helmet dictate their moods: Yellow indicates that the Big Daddy is indifferent to the player's presence, Red indicates rage towards the player, and green indicates that the Big Daddy is hypnotised and friendly towards the player.

You can analyze the flow of the game, momentum shifts, and player performance before making informed and timely betting decisions.

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A Big Daddy defends a Little Sister (both on the right) from two Splicers, while the player watches. BioShock is a first-person shooter with role-playing customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack as he is guided through Rapture towards various objectives. The player collects multiple weapons and plasmids as they work their way through enemy forces. The player can switch between one active weapon and one active plasmid at any time, allowing them to find combination attacks that can be effective against certain enemies, such as first shocking a Splicer then striking them down with a wrench. Weapons are limited by ammunition that the player collects; many weapons have secondary ammo types that can be used instead for additional benefits, such as bullets that inflict fire damage.

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BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form.

BioShock has received praise for its artistic style and compelling storytelling. In their book, Digital Culture: Understanding New Media, Glen Creeber and Royston Martin perform a case study of BioShock as a critical analysis of video games as an artistic medium. They praised the game for its visuals, sound, and ability to engage the player into the story. They viewed BioShock as a sign of the "coming of age" of video games as an artistic medium.[169] John Lanchester of the London Review of Books recognized BioShock as one of the first video games to break into coverage of mainstream media to be covered as a work of art arising from its narrative aspects, whereas before video games had failed to enter into the "cultural discourse", or otherwise covered due to moral controversies they created.

[46] In the 2018 interview, Levine recognized several of the characters, including Andrew Ryan (who was inspired by Ayn Rand who was also Jewish), Sander Cohen, and Brigid Tenenbaum, were written all as Jewish, and all seeking to escape a world they felt they did not fit into by going to Rapture; Levine said: "'There's literal displacement and then there's a feeling of not fitting in, of 'I don't really belong here'. I think Jews are always going to feel a little bit like they don't belong wherever they are. There's always that 'what if we have to flee' mentality."[46]

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They roam the underwater dystopian city of Rapture, mentally conditioned to protect the Little Sisters - little girls that harvest a substance called ADAM from corpses - thanks to a series of plasmids stripping them of their humanity and free will, The player's interactions with Big Daddies and Little Sisters have been described by developer Ken Levine as the cornerstone of the game, due to the player's need for ADAM in order to gain strength in the game.[1] The protagonist of the upcoming BioShock 2 is said to be the first Big Daddy ever created.

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The player collects money by exploring Rapture and from the bodies of defeated foes; this money can be used at vending machines to restock on ammunition, health and EVE, and other items; like security cameras, vending machines can be hacked to reduce the costs of items from it.[22] The player will receive rewards in the form of ADAM from completing some tasks, as well as from either saving or killing the Little Sisters after defeating their Big Daddy guardian.

..Our hero is only as good as our villain. Lucky for the filmmakers, they have themselves a potentially great big daddy game one in Big Daddy."[20] Despite their praise, in a later article they were ranked by readers as the eighth most overrated video game characters, which IGN attributed to their feeling that as they game progressed the Big Daddy became less an imposing threat, and the ability to disguise oneself as a Big Daddy at the end of BioShock removed the "scary image" the character held for players.[21]

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